![]() While the game garnered considerable praise for its graphics and presentation, many critics disliked the game's unclear main storyline. Legend of Mana was a financial success in America. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. ![]() The battles feature a unique 'Addition' system which allows you to enhance your basic attack damage through the use of well timed button presses, keeping the battles engaging even against weaker opponents. ![]() Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player progresses through the game. The Legend of Dragoon is an epic RPG easily on the level of some of the best rpg games such as Final Fantasy 7 and 9. While incorporating action role-playing elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. While Legend of Mana was the fourth installment released in the series, the next console-based Mana game, Dawn of Mana, is the official fourth game (in Japan, it is known as Seiken Densetsu 4). The game was released for the PlayStation in North America on June 7, 2000. Legend of Mana, known in Japan as Seiken Densetsu: Legend of Mana ("Holy Sword Legend: Legend of Mana"), is the fourth game in the Mana series.
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